Browser Game Glossary: HTML5, Canvas, WebGL, Wasm, and More
This glossary explains the most common technical labels used by browser game hosts. You do not need to be a developer to use it when choosing a game.
HTML5
A broad label for modern web games built with browser standards such as HTML, CSS, and JavaScript.
Canvas
A browser drawing surface used for 2D or 3D game graphics. The game usually captures keyboard, mouse, or touch input inside the canvas.
WebGL
A browser API for accelerated 2D and 3D graphics. Performance depends on the device, browser, and graphics driver.
WebAssembly (Wasm)
A compact compiled-code format that browsers can execute efficiently. It is common in emulators and ports of desktop games.
Local storage
A browser storage area that can keep settings or saves for a particular host. Clearing site data can remove it.
Cloud gaming
A remote server renders the game and streams the result to your browser. It depends heavily on latency and connection quality.
Frequently asked questions
Which term matters most to a player?
Device and setup labels matter most. Technical labels mainly help explain loading time, graphics performance, and save behavior.